Welcome, Battlefield fans! This year, we divide the critique into its single player and multiplayer components to give fans of each style of game a better idea of what is happening. This review covers only the mode of a player, with our multiplayer review and the general review of Battlefield V soon.
Too often, the single player campaign of a main multiplayer shooter is little more than a glorified tutorial. The Battlefield series surely was guilty of it in the past, but the Battlefield V game of three two-hour campaigns is definitely not. Each one has a quite interesting story that guides you through a series of places that are diverse and beautiful when they are not being reduced to burning debris around you. I would only love if you took advantage of the amazing set of Battlefield tools to place ourselves in the midst of a larger scale war more often.
It is a gun shotgun, where health regenerates and weapons and ammunition are abundant. As a result, whenever the action is heated the rhythm is usually as fast as the explosions are spectacularly high. Therefore, it is a strange design choice for DICE that two of the three campaigns faced almost completely and we emphasized the game mode alone. Okay, unless you put the Battlefield series force on huge maps with space for a large amount of war on a large scale for good use.
He does not put the Battlefield force into a large-scale war for good use.
It is also strange the fact that these missions are fought almost entirely on foot, in addition to some maps that give you the option to jump on a jeep or on an airplane. The only time you start driving a tank or flying a real air mission is for about a minute in the short tutorial, which is a bit complicated. The three stories are still fun for eight hours to fight, but there's a lot to leave on the table in this regard.
The first campaign, under no brand, carries out a young offender recruited by an old veteran to join the Special Boat Service of Great Britain that, apparently, has little to do with the boats. The sabotage of the duo in North Africa begins with a fairly steep and steep ride towards a Nazi airfield where the most memorable moment comes from the bullet between the two. His mentor-protected relationship is badly damaged, but well written and acted, with some cool moods to strengthen his characters in the short amount of time we are with them.
On the second mission of Non Flag is where it becomes interesting: an open map gives you your choice of three goals to tackle in any order. Technically, it makes little difference what it does, since none of the facilities that is about to bombard affect the other two, but the freedom to approach them from any angle – stopping labeling the enemy soldiers with their binoculars and planning their assault Far Cry style – gives an illusion of control. The map is big enough to allow him to steal an airplane and fly around, but with normal difficulty the enemy planes hardly seemed to fight so that the control of the skies was not as challenging as it were.
You can stop labeling the enemy soldiers with your binoculars and planning your assault, the Far Cry style.
The campaign is limited with a holdout mission against infantry waves and Nazi vehicles, which is a decent fight provided that it is not thought of how absurd a man can run between anti-tank, anti-air and anti-as Staff turrets fought individually with a small paralyzed army.
It helps in that effort that the enemy AI is quite weak. The German soldiers sometimes cover, but with the same frequency they will load the firearm outdoors. And once he fired one, he shot the vast majority of them: the variety is limited to standard troops with several weapons but similar, armored versions of these same soldiers who can absorb an annoying amount of bullets and occasional flame-throwers. This makes the vehicle find a feeling of boss fighting, especially because anti-vehicle weapons are harder to find.
The second campaign, Nordlys, sends us to Norway frozen and Nazi occupied in the clutches of a new female resistance fighter who – I have no children – kills the enemies by throwing knives when zooming in the skis. They are very difficult to take off, for obvious reasons, and once you have one to meet the challenge of the mission, it is probably best to keep the stealth, where shooting knives make things more drastic. However, you can skip skis at any time, which is fun to play, especially if you are not too worried about being seen or having to recharge a control post after you move away from the edge of a cliff until your death. They are much more useful in your second last mission, which again opens up things and allows you to choose your goals. The skis are not substitutes for the planes, which are sadly absent here.
You can kill the enemies with shooting knives when zooming in the skis.
In an impulse to the variety, Nordlys makes use of the freezing time to introduce a single-game mechanic in one of his missions where he has to cherish in a fire every so many times to prevent freezing to death. However, I did not want it to be longer than it did, since patience and time limits are not mixed well.
I had more difficulties to be interested in this character than in the British, partly because it is difficult to read subtitles for the interpretation of Norweigan's voice while you are shooting, but also because its motivations and origins are so simple.
The final campaign available at the launch, Tirailleur, is by far the best, for several reasons. The first is his story, which effectively deals with his commentary on the race during the liberation of France when taking a seat for a more universal comment on the human costs of courage and ambition, thus avoiding the feeling of heavy hands. History, he says, does not always favor black. Despite similar problems to force non-French speakers to divide our attention between heading the voices and reading subtitles, Tirailleur's protagonist comes in a very effective way as a man whose noble goals lead to reckless methods.
Tirailleur is the only campaign that makes me feel like an important part of an army in a war.
Secondly, Tirailleur is the only campaign that makes me feel like an important part of an army in a war instead of a superpoderated Rambo. From the beginning, fight with your fellow troops who are being cut right and left and their presence makes the whole scenario feel much more plausible. The fact that the wind blows a ridiculous number of autumn leaves on the corpses of soldiers on both sides as it has been past, makes it much more poignant.
These battles, including their impressive capture mission of a castle fortified in a mountain, are large-scale and, although they do not really drive or fly any vehicle, we get to see the spectacular sights of a battle through the map, With artillery and rockets that rainy in the distance (or on top of you if you do not keep moving). This is clearly what is the best of Battlefield and I want to know why DICE did not lean over.
Playback on campaign missions comes from scattered collections and achievement style challenges, such as removing a plane with a handgap or rescuing a resistance fighter without it being detected, which gives you something to do beyond the path of least resistance.
Note that the campaign screen has an open spot for The Last Tiger, which at some point in the near future will allow us to play from the perspective of a non-Nazi German encrypted in a tank crew. EA did not specifically say when this fourth campaign will be available.