Thursday , July 29 2021

Fortnite 6.30 Update Detailed: LTM of Food Fight, Turret mounted, and more

Epic Games is launching a new update for Fortnite on PS4, Xbox One, PC, Switch and mobile. Servers went down to facilitate this, and the developer also detailed all the new additions and changes in their patch notes. The new arrival is a Limited Time Mode called Food Fight, which encourages players to use the new tower mounted to solve the battle of Durrr Burger versus Pizza Pit.

"A wall, two tickets, Food Fight started. Build your base, wait for the barrier to fall and battle against this new Limited Time Mode. Claim your favorite team in our social channels. #TeamBurger #TeamPizza," Epic says in its description.

The turret is a legendary trap weapon that can be found in Floor Loot, Supply Drops, Vending Machines and Supply Flames. Although it has unlimited ammunition and packages are very fortunate, players should be careful to use it as it may overheat if it has fired for a long time. The turret can only be placed on the ground and can be destroyed by attacking it directly or by supporting its structural support. The piece of the floor you place is invulnerable. It's also worth taking into account that, once placed, anyone can use a turret, including the enemy team.

For Save The World, meanwhile, Epic made some adjustments to the user interface and also introduced Last Word Revolver. Check the full patches notes to learn more about the news and differences with Save The World. Check the full notes below below.


  • Particle effect processing optimized, including corrections for non-visible systems.
  • The Sprint by Default settings will be enabled by default for all new players.

Bug fix

  • Fixed push-to-talk when interrupted when entering or leaving a menu.
  • It has been selected by selecting the input and output devices in the options menu when there is more than one non-standard input or output device.
  • Fixed a problem where the weapons could have the wrong textures applied.
  • Improve the speed of gathering information by posting comments in the game.
  • Push-to-talk now works in the menu when it is linked to the buttons of the mouse other than the left and right button.


  • Improved order of classification and separation of the actions of invitation and friendship.
  • The conversation window will automatically switch to the Team or Party chat when you enter a team or a party. Restored system messages when team members and team join.
  • Increased expanded and minimized size of the chat window.
    • The chat scroll bar is no longer visible when the chat is minimized.
  • Any greetings received while the party or game chat is open will now appear online in the current window.
  • Being expelled from a party will no longer eliminate the player from the party or current zone.

Bug fix

  • A problem has been fixed where invitations sent to PS4 friends other than Epic Friends would work very easily if that friend entered online after starting the game.
  • There was a problem where the banners were too small or incorrect in certain areas of the UI.
  • There was a problem where the conversation text would not appear when playing in a game unless the chat window was locked or opened / closed.

The social team was distracted by a butterfly. Here are some things we forget to mention from the previous patches.

V6.21 patch

  • There was a problem where friends of the console who were not epic friends showed their epic name on the list of their friend.
  • Completed problem where the challenges of play-with-friends were not properly assigning progress.
  • Battle Royale cosmetics should no longer appear in the Save the World heroes.
  • Removing the combined conversation channel (called "All") was not as useful as we expected and was confusing the global chat channel.
  • The friend is playing the same game mode that will now appear at the top of the Friends list.

Patch v6.22

  • Re-added Battle Royale hologram display for people who are actively at stake.
    • The text that describes the remaining players and the time in which they will be combined will be restored soon.
  • Fixed a problem that could result in members of the "ghost party" after a game of Save the World.
  • A problem was fixed that would allow a hero of Battle Royale to appear in the lobby of Save the World.

Battle Royale

Limited Time Mode: Food Fight

  • The battle of Durrr Burger against Pizza Pit began. Two teams on each side of the map. A huge barrier runs through the middle. Build a fort to protect your pet from the restaurant. When the Barrier goes down, destroy the enemy's pet to win the game!
  • An intransitable barrier will appear along the center of the map during the first minutes.
  • Each team will have an underground construction restaurant near the center of the map. Inside there is a giant pet head representing that team.
  • If the pet's head is destroyed, that team loses the game.
  • The equipment must use the time that the barrier has to build a defensive strength around its restaurant.
  • As soon as the barrier diminishes … fight to take the enemy mascot before they destroy you!
  • The special red supply falls generated at the beginning of the game. These hold a handful of weapons, ammunition, consumables, traps and some hundreds of metal construction materials.
  • Players will return to work after 7 seconds when they are eliminated, keeping their inventory.
  • The eliminated players generate a percentage of their mime after elimination, as well as 30/30/60 of wood / stone / metal materials.
  • 100% extra resources are obtained from the collection.
  • Building resources found on the ground increased from 20 to 50 for example.
  • There are no weapons or explosive elements in this mode.


  • Port-a-Challenges no longer generates below ground.

Weapons + Elements

  • Mounted turret added (legendary trap)
    • Found in floor boots, supply boxes, vending machines and Flames sources
    • Unlimited ammunition, but will overheat if it fires too often.
    • It can only be placed on the floors.
    • Damage the Mounted Tower by firing it directly or destroying structural support.
      • The piece of the floor you place is invulnerable.
    • Once placed, it can be used by any player regardless of affiliation to the team.
  • When a vehicle passenger uses a Grappler, the movement was smoothed while keeping the vehicle momentum more.
  • The selection damage against players increased from 10 to 20.

Bug fix

  • Settings adjusted Exposure of rifle interpreter ejection to prevent shells from obstructing the grid when firing while pointing down.
  • Balloons now have adequate audio and visual effects if they appear several simultaneously.
  • Fixed a problem in which players could damage when leaving a Quadcrasher when using Balloons.
  • Fixed QuadCrashers being mobile walking in them.


  • The comic book rate has increased to 50% from 100%.
  • Gamepad Adhesives; Change the default gamepad settings of Combat Pro to Builder Pro. Updating custom links by default to combine Builder Pro instead of Combat Pro.
  • Emotion, bandage, the use of shield potions and other cancelable actions of movement can now be used when Chillers is affected.
  • The damage numbers will now appear on the island of departure.
    • Players will take damage, but do not go below 1 health.
    • The effects of local damage, such as the movement of the screen, will not be reproduced.
    • No progress will be made for damage caused by the warmup lobby.
  • Better effects management when players shoot short bursts of fully automatic weapons such as the Submachine Gun.
    • Tracers and trigger sounds will be more consistent.
  • A new "Camera Reset" action has been added to the Nintendo switch that can be connected which brings the camera to the horizon.
    • No connection by default.
    • This gives players a control of the movement in an easy way to restart the location of the camera.
  • The time that a player is in the state of Down But Not Out before being eliminated increased from 50 seconds to 60 seconds.

Redefinition planner

  • The Redeploy glider now will only activate the glider.
    • Skydiving will no longer be available when you use redefinition of gliders.
      • The state of Parachuting will continue activated when you jump from the Battle Bus, using launchers, or any type of trailers.
      • In the case of parachuting since launching of pads or trailers, the sliding of forced sliding of tracks increased from 15.5 meters to 35 meters.

Bug fix

  • There was a problem in which Interact's union was maintained while parachuting would not automatically start opening the coffers when landing.
  • A problem was fixed where the players followed briefly as if they were paralyzing when landing.
  • Corrected problem where the illumination of the PS4 controller may be the wrong color.


  • New Tournament: & # 39; Scavenger Pop-Up Cup & # 39; (Solo)
    • The Pop-Up Cups are tournaments that prove temporary temporary modes. Scavenger will test several gameplay adjustments: reduced material limit, faster material collection and health for eliminations.
      • Layer of material: 500 of wood, 500 of brick, 500 of metal
      • The harvest rate increased by 40%
      • Players earn 50 health by eliminating an opponent.
        • If the health is full, the players will receive shield.
  • Players will no longer have to restart the game client to start a tournament.
  • The scheduled hours will now reflect summer time correctly.
  • Improving the clarity of time until a tournament starts and stays in a tournament.

Bug fix

  • There was a problem in the tournaments where players were not being confronted with opponents with similar scores. This will greatly increase the difficulty of games while players score points.
    • Keep in mind that players with high scores during a session can experience longer match times while looking for appropriate opponents.
    • After approximately 4 minutes of searching for opponents with similar scores, players will be placed in the best available match.
  • Fixed a problem where the tournament marker would sometimes require the client to reboot to update.
  • A problem has been fixed where Royale's victory would appear incorrectly as regular placement points in the scoring summary.
  • A problem has been fixed where players occasionally receive an incorrect point at the beginning of the encounter and disappear after the encounter.
  • A problem has been fixed where teammates sometimes would not become a queue. Fixed a problem where parties would start with fewer than 80 players.


  • Improved lobby performance and memory usage in Switch.
  • Optimized animation performance. The animation now operates with a fixed time budget and dynamically adjusts the rate of quality and update based on the load.


  • The glider and passing audio for players out of sight are now more spatially accurate.
  • Sound notification was added when remote vehicles are damaged.
  • A pitch of "wind & # 39; For players traveling through the air, including yourself.

Bug fix

  • Fixed a problem where the Monster Cube steps did not have a visual sound indicator.
  • Fixed a problem that would cause the tires rebound sounds twice.
  • A problem has been fixed where occasionally the silent silencers of weapons were silent.
  • A problem has been fixed where looting and looting for other players could not play reliably.


  • An indication of secrets already completed for the Hunting Game Challenges has been added.

Bug fix

  • A problem has been fixed where the jersey number can be restored by changing the style in a sportswear with selectable styles.

Art + Animation

Bug fix

  • Text unlock has been updated for the Rose variant of Scales to correctly indicate that it unlocks at the level of battle pass of 74 instead of level 59.
  • Updated the "Herald's Wand" collection tool to indicate that it is reactive.

Replay System

Bug fix

  • Fixed a problem where the Play button on the Replay Browser was called would cause an error.
  • Fixed a problem where the close button would become inactive when the repaired date will be loaded.
  • The Quad Launcher blasts are no longer reset when scrubbing during replay.


  • The main fast bar is now visible when a player is watched.


  • The Honk button added to the extra buttons of the HUD design tool for all the needs of your vehicle.
  • The removal feed can now be relocated to the HUD design tool.
  • The options for auto-collecting weapons and automatic door doors will now not be activated for new players.
  • The icon of the application is now full of new versions of Android.
  • The UI now represents the notches on the Pixel 3 and Pixel 3 XL screen.
  • Activated the shadowing cache on Pixel2XL to solve memory problems.

Bug fix

  • An error has been fixed where the Squash button would not be visible in compilation / edit modes.
  • An error has been fixed causing a persistent movement entry when you drag on the fast bar.
  • Fixed an error that caused sprint to not work on mobiles for some players.

One week after they were introduced, NFL team jerseys were eliminated from the Fortnite store at stake. Those who bought one using V-Bucks may continue to use it but are no longer available to buy. Epic has not yet said if they will take a look back in the future.

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